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AI Insights · Timothy · July 2022

Top 5 Voxel Games Performance in Germany for Q2 2022

In Q2 2022, Germany's top voxel games saw varied performance in weekly downloads, revenue, and active users on a unified platform. Detailed insights from Sensor Tower reveal trends for five leading titles.

Top 5 Voxel Games Performance in Germany for Q2 2022

In Q2 2022, voxel games continued to captivate the German market with notable performances from leading titles. According to Sensor Tower data, the top five voxel games saw varied trends in weekly downloads, revenue, and active users on a unified platform.

Minecraft Trial from Mojang displayed a steady revenue stream, peaking at approximately $68.8K in the first week of April before gradually declining to around $44.4K by the end of June. Weekly downloads fluctuated, reaching a high of 29.2K in early April and a low of 15.1K in the last week of June. Active user numbers were relatively stable, starting at 632.9K at the end of March and ending at 580.8K in late June.

Block Craft 3D: Building Game by Wildlife Studios saw modest revenue, with weekly earnings peaking at $1K in late March and dipping to $452 in early May. Downloads were fairly consistent, with a slight increase mid-quarter, peaking at 13.1K in early April and stabilizing around 9K towards the end of June. Active users showed a slight decline from 111.1K at the end of March to 94.7K by the end of June.

Block Crazy Robo World did not generate revenue during the quarter. However, the game saw a significant spike in downloads in early June, reaching 20.5K, before dropping to 4.4K by the end of June. Active users followed a similar trend, peaking at 32.5K in early June and declining to 13.8K by the end of the quarter.

Crossy Road by HIPSTER WHALE maintained a steady revenue stream, peaking at $171 in early April and fluctuating around $126 by the end of June. Downloads saw a peak of 10.5K in early May, while active users increased from 37.6K at the end of March to 51.4K in early June, before slightly dropping to 45.1K at the end of the quarter.

Crafting and Building did not report any revenue during the quarter. The game experienced a significant increase in downloads mid-April, reaching 13.3K, before stabilizing around 6.3K towards the end of June. Active users showed a steady rise, starting at 58.8K at the end of March and peaking at 91.1K in mid-June, before slightly declining to 79.2K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022